![]() ![]() ![]() Unfortunately both of these lead characters were never heard from again in canon and that’s a shame. If you’re not a huge fan or completionist of the series I would recommend skipping this title and playing Revelations instead. I will say that Dead Aim is a much better “light gun” game than Resident Evil: Survivor. It’s a neat title to have on your shelf, but not one to brag about playing. The first go around was fun, but the game is pretty repetitive and doesn’t have the amazing storyline to pull you in like other Resident Evil titles. However, I don’t plan on taking a second cruise with this title. I will say that I did enjoy my first cruise with Bruce and Fong. Overall ( Resident Evil: Dead Aim – Capcom) ![]() That was the nail on the coffin for that unloved gem. What hurt Cold Fear was the fact it was released in very close proximity to Resident Evil 4. I will say that if you want to play a boat game from this generation, is to get Cold Fear, that survival horror game is leaps and bounds better than this title. Abandoned boats and cruise liners can be creepy as hell, just watch the movie Triangle if you don’t believe me. The ship looks eerie, and you are relived that Capcom did a real boat game in Revelations. However, in engine gameplay does look good. The cut scenes have that standard Capcom seal of quality, but when you get to the in-engine cut scenes they become a little rough. Twenty years ago I’m sure the game looked great on a tubed television, now I think it looks just as great. Enough for me to be impressed, seeing as I’m playing on a 42 in Sony flat screen. The component cable actually upscales the visuals up a smidge. I will say that I bought myself a nice HD Retrovision component cable to take the place of my HDMI cable. Since this is the PlayStation 2, the game does look pretty well. The Look ( Resident Evil: Dead Aim – Capcom) Other than that, the game is standard Resident Evil fare just with none of the stories main heavy hitters in the lead. You run around the ship, still solving puzzles and triggering cut-scenes to move the story forward. When you’re done fighting off the hoards, which seem to be too many for one ship, you go back to the third person over the shoulder controls. This takes some major getting use to, thankfully ammo isn’t an issue in this game, it is plentiful so you can just blast those undead back to Hell. You have the normal over the shoulder view when you are walking around the ship, but when combat hits you have to press the right trigger to enter first person mode to deal some damage. The developers, Cavia, made their control scheme VERY different from other Resident Evil titles. But that’s not going to stop these two from completing their mission of saving the world! The Controls Both are bombarded by zombies, monsters and the occasional Hunter. Bruce and Fong cross paths while searching for the T-virus sample on the boat, but Morpheus isn’t going to make their pleasure cruise easy. This action saves Bruce and mortally wounds Morpheus. Moments from being shot in the face, our second protagonist, Fong Ling, lobs a grenade onto the ships deck. Bruce was tracking Morpheus since he had stolen T-virus from Umbrella’s Paris labs. The game opens up with one of our protagonists, Bruce McGivern, who has finally found Morpheus D. Dead Aim is just a throwaway story that takes place four years after the “Raccoon City Incident” in isolation on a cruise ship named the Spencer Rain. We all know that the numbered Resident Evil titles rely pretty heavily on their stories and how they connect to the universe as a whole. So we wanted an anti-Semitic assassin to be like, ‘I’m aiming for Eli but I shoot the guy who is not Jewish at all.The Story ( Resident Evil: Dead Aim – Capcom) And how long would that go on for?”įurthermore, “Given how ludicrous the world is right now…it felt more apropos] that would aim for the Jewish person and end up hitting, the Protestant,” Robert King explains, before adding, “We wanted every bit of violence this season to just be odd and quirky and not the way usual TV violence happens. “It had the potential to feel like a stunt.”Īdds Robert King: “And it would’ve made Marissa’s story harder because you have a mourning. “It felt cheap to bring Eli back in Episode 2 only to kill him in Episode 4,” notes fellow co-creator/EP Michelle King. But there was a lot of argument that we not do that. “It was going to be an anti-Semitic assassination. “We were going to kill Eli Gold,” the EP shares. As Good Fight co-creator Robert King reveals to TVLine, the original storyline had the gunmen hitting his intended target.
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